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-
-
- *************************************************************
- * SET UP INITIAL POSITION OF PLAYER *************************
- *************************************************************
-
- INITPLAYER:
- move.l #LEVELDATA,a1
- move.w 4(a1),d0
- move.l ZoneAdds,a0
- move.l (a0,d0.w*4),d0
- add.l #LEVELDATA,d0
- move.l d0,PLR1_Roompt
- move.l PLR1_Roompt,PLR2_Roompt
- move.l PLR1_Roompt,a0
- move.l 2(a0),d0
- sub.l #playerheight,d0
- move.l d0,PLR1s_yoff
- move.l d0,PLR2_yoff
- move.l PLR1_Roompt,PLR1_OldRoompt
- move.l PLR1_Roompt,PLR2_OldRoompt
- move.w (a1),PLR1s_xoff
- move.w 2(a1),PLR1s_zoff
- move.w (a1),PLR1_xoff
- move.w 2(a1),PLR1_zoff
- move.w (a1),PLR2_xoff
- move.w 2(a1),PLR2_zoff
- rts
-
- *************************************************
- * Floor lines: *
- * A floor line is a line seperating two rooms. *
- * The data for the line is therefore: *
- * x,y,dx,dy,Room1,Room2 *
- * For ease of editing the lines are initially *
- * stored in the form startpt,endpt,Room1,Room2 *
- * and the program calculates x,y,dx and dy from *
- * this information and stores it in a buffer. *
- *************************************************
-
- PointsToRotatePtr: dc.l 0
-
- ***************************************
- LEVELDATA:
- ; ds.b 50000
- incbin "newlev.bin"
- ***************************************
-
- *************************************************************
- * ROOM GRAPHICAL DESCRIPTIONS : WALLS AND FLOORS ************
- *************************************************************
-
- ListOfGraphRooms: dc.l 0
- NastyShotData: dc.l 0
- ObjectPoints: dc.l 0
- PlayerShotData: dc.l 0
- ObjectData: dc.l 0
- FloorLines: dc.l 0
- Points: dc.l 0
- PLR1_Obj: dc.l 0
- PLR2_Obj: dc.l 0
- ZoneGraphAdds: dc.l 0
- ZoneAdds: dc.l 0
- NumObjectPoints: dc.w 0
- LiftData: dc.l 0
- DoorData: dc.l 0
- SwitchData: dc.l 0
- CPtPos: dc.l 0
- NumCPts: dc.w 0
-
- wall SET 0
- seethruwall SET 13
- floor SET 1
- roof SET 2
- setclip SET 3
- object SET 4
- curve SET 5
- light SET 6
- water SET 7
- bumpfloor SET 8
- bumproof SET 9
- smoothfloor SET 10
- smoothroof SET 11
- backdrop SET 12
-
- GreenStone SET 0
- MetalA SET 4096
- MetalB SET 4096*2
- MetalC SET 4096*3
- Marble SET 4096*4
- BulkHead SET 4096*5
- SpaceWall SET 4096*6
- Sand SET 0
- MarbleFloor SET 2
- RoofLights SET 256
- GreyRoof SET 258
-
- BackGraph:
- dc.w -1
- dc.w backdrop
- dc.l -1
-
- NullClip:
- dc.l 0
-
- LEVELGRAPHICS:
- ; ds.b 15000
- incbin "newlev.graph.bin"
- LEVELCLIPS:
- ; ds.b 34000
- incbin "newlev.clips"
-
- ControlPts:
- ; incbin "ab3:includes/newlev.map"